繁中摘要:這篇把燈光、距離、手掌朝向、桌面高度與「次數沒被算到」的排查清單合併成一份實驗室筆記。結論先講:正面柔光 + 雙手完整入鏡 + 小幅度交替,通常比換新鏡頭更有效。

Most “broken tracking” reports we see are environment problems, not model crashes. This guide consolidates lighting science, desk setup, and troubleshooting into one playbook you can finish in a single evening. It replaces several thinner posts that used to cover the same ground separately.

1. What good tracking looks like

Before chasing a personal best, spend one untimed minute watching the skeleton overlay. You want:

  • Both hands consistently detected (status not stuck on WAITING)
  • Landmarks glued to fingers, not swimming around the wrist
  • Palms facing the lens so the full hand silhouette is visible
  • Hands remaining inside the frame at the top of each pump

If the skeleton looks healthy at 50% speed, only then raise intensity. Training on a bad signal teaches bad habits.

2. Lighting experiments (more important than camera price)

Computer vision models trained on everyday photos expect faces and hands to be brighter than the background, with visible edges. A cheap laptop webcam in good light often beats a 4K camera pointed at a silhouette.

SetupWhat we observed in playtestsVerdict
Window behind player (backlight)Hands become silhouettes; frequent landmark lossAvoid for scored runs
Overhead warm room light onlyEye sockets / under-chin shadows; palms dimUsable, not ideal
Monitor glow only (dark room)Noise, color cast, unstable edgesPoor
Desk lamp 45° front-side + ceiling lightStable palms, few dropouts at moderate speedRecommended
Ring light / softbox facing playerBest contrast; watch for glare on glassesExcellent
Quick fix: Turn your chair so the brightest light is in front of you, not behind. Close blinds if the window wins the exposure war.

Clothing contrast helps: very dark gloves on a dark hoodie can reduce edge cues. Bare hands or lighter sleeves usually track cleaner.

3. Framing and distance

Target roughly 60–100 cm from camera to torso. Closer than ~50 cm and vigorous pumps exit the top of the frame. Farther than ~1.2 m and hand size approaches the engine’s minimum clamp, which can make thresholds twitchy.

  • Include head + both hands with margin above the fingertips at max pump height
  • Keep the camera near eye level; extreme low angles foreshorten palms
  • One person in frame for serious attempts
  • Clean background beats busy motion (TVs, walking people)

4. Desk ergonomics (comfort = consistency)

You will take multiple 20-second bursts. A painful neck ruins form by attempt three.

  • Laptop: raise the screen with a stand or books so you are not hunched
  • External webcam: center it above the display
  • Elbows free—do not jam arms against chair rests while pumping
  • Clear the swing zone of mugs and microphones
  • Feet flat; a stable base reduces torso sway that confuses framing

For longer practice days, pair this with wrist warmups and safety.

5. Motion the detector likes

Remember the engine needs a directional reverse with travel ≥ about one-third of apparent hand size. That means:

  • Prefer: open palms, alternating vertical pumps, modest amplitude, steady tempo
  • Avoid: fists, hands edge-on, both hands moving in sync, wild lateral waving, pumps that leave the frame

If you are testing pure finger speed without camera drama, switch to keyboard 6/7 mode—scores are not mixed with webcam ranks in the same mental bucket.

6. Troubleshooting flowchart

  1. No camera image? Check browser permission, close other apps using the camera, try HTTPS (required on most browsers), reload.
  2. Image ok, both hands WAITING? Move closer, brighten front light, open palms toward lens, remove backlight.
  3. Hands detect but reps low? Increase vertical travel slightly, slow down 10%, ensure alternation, watch that hands stay in frame.
  4. Works then dies mid-run? Likely heat throttle or tab CPU fight—close background video calls, cool the device, shorten session.
  5. Still unreliable? Use keyboard mode for today’s training; fix environment later.

Browser quirks: Chrome/Edge are the most battle-tested path for getUserMedia + WebGL. If Safari blocks the camera, re-check site settings for 67game.store.

7. Pre-run checklist (print or screenshot)

#CheckDone?
1Front light stronger than background
260–100 cm distance, both hands framed with margin
3Palms open toward camera
4Skeleton stable at slow speed
5Wrists warmed up 1–2 minutes
6Goal clear: form practice vs PB attempt

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