67 SPEED CHALLENGE

Reps 0
Score 0
HI-SCORE 0
Press keys:
6
7
HAND 1: WAITING
HAND 2: WAITING
SPEED COMBO X0 PUMPING!
3
TIME LEFT
20.0s
SPEED (Reps/s)
0.0

SYSTEM LOADING

INITIALIZING MEDIAPIPE CAMERA API...

Preparing real-time motion tracking assets.

What is 67 Speed Challenge?

67 Speed Challenge(67 極速挑戰)是一款免費網頁遊戲:在約 20 秒內完成盡可能多次的「67」交替手勢(雙手上下擺動), 以測量手部與手腕節奏速度。你可以使用 Webcam AI 手部追蹤(免安裝 App,MediaPipe 在瀏覽器本機推論), 或使用鍵盤 67 鍵的後備模式。完成後可選擇提交呼號到全球排行榜,並用短間歇方式持續進步。

67 Speed Challenge is a free browser game that measures hand and wrist speed with the viral “67” alternating hand-pump gesture. Play in about 20 seconds with on-device webcam tracking or keyboard keys 6 & 7. Built by independent developer Steve Yeh — see About for the project story.

精選深度文章 · Featured guides

我們把重複的薄內容合併成較長、可實際操作的原創說明(含引擎參數、燈光實驗與示範訓練日誌):

完整目錄:Blog 指南庫 · 長篇總覽:Game Guide · 新手:How to play

How to play · 怎麼玩

詳見 完整新手指南鏡頭設定實驗室

Technology & privacy · 技術與隱私

想讀工程細節?→ How MediaPipe hand tracking works here

Frequently asked questions

需要安裝軟體嗎? / Do I need to install anything?

不需要。用 Chrome、Edge、Firefox 或 Safari 開啟本站即可。

為什麼有些動作沒被算到?

常見原因:逆光、手伸出畫面、拳頭/手掌側對鏡頭、動作忽大忽小。請先完成 設定檢查清單;環境無法改善時改用鍵盤模式。

Webcam 影片會被上傳嗎?

手勢追蹤設計為在你的裝置上執行。排行榜若提交,僅包含政策說明的成績相關資料,不是你的視訊內容。

如何提高分數?

維持連擊帶比「前兩秒拼命」更重要。請讀 計分說明七天計畫

誰做的?

獨立開發者 Steve Yeh。About · Contact · 更多問答:FAQ

Why this site has guides (not only a game canvas)

A single arcade screen is fun, but players also need trustworthy explanations: how the detector works, how to light a room, how scoring math behaves, how to practice without hurting wrists, and how keyboard mode differs from webcam mode. 67game.store publishes those guides in plain language with engine-accurate numbers from the live build. Thin, overlapping posts were consolidated so each remaining article is meant to be bookmarked—not bulk SEO filler.

本站除了遊戲本身,也提供可驗證的說明文件與訓練筆記,讓第一次來到的使用者能理解「為什麼次數沒算到」以及「如何安全地變強」。

How scoring works (short version)

Every accepted rep awards points. The multiplier depends on your recent density: the client estimates reps-per-second over a rolling 2-second window. Rough bands in the shipping game: below ~3.5 RPS is base (10 pts), then HYPER (~20), GODLIKE (~35), and SUPER 67 (~60) as speed holds higher. That is why a smooth mid-fast run often beats a chaotic sprint that collapses after a few seconds. Full table and worked examples: Combo & scoring explained.

Webcam reps come from a peak–valley detector on each hand’s palm motion (amplitude scales with apparent hand size). Keyboard reps come from alternating 6/7. Treat the two modes as different events when comparing friends.

Recommended first 15 minutes

  1. Read the beginner guide once (or the Chinese tips on this page).
  2. Run the lighting checklist if you use a camera—front light beats an expensive webcam.
  3. Do two easy warm runs, then three serious 20-second attempts with rest between them.
  4. Log one sentence about what failed (light / frame / tempo / fatigue).
  5. If wrists complain, stop and read wrist care. This is a game, not a medical test.

For a structured week, follow the 7-day plan with sample log numbers. For engineering curiosity, open the MediaPipe engine notes.

Publisher & trust information

Site: 67game.store  ·  Product: 67 Speed Challenge free browser game  ·  Operator: Steve Yeh (independent developer)  ·  Contact: contact form  ·  Policies: Privacy, Terms, Fair play.

Camera frames used for hand tracking are processed in the browser for gameplay; we do not require uploading your video stream to count pumps. Optional leaderboard entries store callsign and score-related fields as described in the privacy policy. Educational guides on this site are original to the project and updated when game behavior changes.

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